Now that your town has survived the growing tension and related entanglements, it’s time to work on building up the community to improve the town.
The PCs gain two rewards for finishing a venture.
First, mark a new bond with the Contact you helped.
Second, the group gains favors based on the scale of their venture. The bigger the task, the more favors it generates:
During this part of the stage the group gets 2 free building actions. You can spend a favor to get a third action. You use these building actions to either discover a Contact trait, or form a coalition between Contacts.
Earlier in a campaign, the group may not have enough Contact bonds to find this stage useful. It can always be skipped until it becomes relevant.
Discover a Contact Trait
You can make a contact roll to discover a new Contact trait. Like any contact roll, on a 1-3 you fail and lose a bond; on a 4-5 you succeed but lose a bond; on a 6 you succeed and keep your bonds; on a crit you succeed and gain a new bond.
If you succeed, the GM will tell you about a new Contact trait. If this is the second trait you learned, the team immediately gains access to the Contact’s special ability.
See the Contacts chapter for more information about using traits and contact rolls.
Form a Coalition
If the group wants to work on gaining a new town improvement—and its related special abilities—they need the help of a town coalition.
Any contact with 3 bonds or a cohort can join a coalition. For each person who joins the coalition, add one 6-sided die to your dice pool, for a maximum of 4 dice.
Once you know who is participating, describe how the group works on the town improvement and make your coalition roll.
1-3: division. You make no progress and lose 1 bond with each involved Contact.
4 or 5: costly success. Mark up to 2 segments on the progress clock, but lose a bond for each segment marked.
6: united effort. Mark 2 segments on the progress clock. Crit: mark 3 segments.
When you fill the progress clock on a town improvement, you immediately gain the related benefit. It represents a permanent change to the town.
If you earn the final kinship improvement, your town becomes a faction. When that happens, your town can set a goal like any other faction. Once a goal is set, the group has the option of using coalition rolls to make progress towards the goal. They are treated like any other coalition roll, and each roll takes up 1 building action.