Life path creation builds up your character based on their history. This system allows you to customize your character while also creating touchpoints for their background. Each life path is defined by the person’s main location—in the wilderness, rural community, suburb, or metropolis—and the primary role they filled there. In some cases this role could be their literal job, or it could be the ways they fit into the community.
You will make four life path decisions in total: one to summarize the character’s grandparents’ lives; one to summarize their parents’ lives; and two to detail their own life so far. The choices for their grandparents and parents are called legacy paths, while the choices about their own life are called primary paths. Legacy paths determine two of your starting action dots and your soul type. Primary paths determine four of your starting action dots, your archetype options, and your status type.
When you look at the lifepath system there are two important rules to understand. First, if a path lists a requirement, you must have met this condition in an earlier life path. It does not need to be the path immediately before this choice. For example, the “field researcher” requires a previous suburb or metropolis life path. Before you pick this path, any previous path (legacy or primary) would have to be from the suburb or metropolis locations.
Second, every life path lists a branch condition. This determines what life path you can choose next, i.e. in which new direction you can branch off. For example, the “field researcher” branch says “any;” this means your next path could be from any location. In contrast, the “scapegoat” path branch says “rural”; this means your next path has to be from the rural location.
All of the lifepaths are listed at the end of the character creation directions.
Life Path Steps
1. Souls. Choose one of the three souls: cyber, mortal, or wild. Pick up the corresponding character sheet.
2. First Legacy. Choose a life path that represents the PC’s grandparents. You must choose a path from a location that matches your character’s soul.
3. Inherited Knowledge. Under each life path, you should see a list of legacy actions. Pick one of the listed actions for your first life path and fill in an action dot.
4. Second Legacy. Choose a life path that represents the PC’s parents. This must fall within the branch conditions of your previous path. Again, pick one of the legacy actions and fill in an action dot.
5. Early life. Choose a life path that represents the PC’s early life. It must meet the branch conditions of their parents’ legacy path. Look at the primary action list and fill in 2 action dots based on it. These can be two different actions or two dots in the same action. However, you cannot start the game with more than 2 dots in any one action.
6. Strain status. Each location lists the most common strain statuses found there. Look at the list for your early life's location and pick one.
7. Recent life. Following the branch conditions and requirements, choose a second path that represents the PC’s life just before the start of the game. Fill in 2 action dots based on the primary action list.
8. Archetype. Each soul has two archetypes available. Pick one that matches your soul. Cyber soul: cyborg or tech jockey. Mortal soul: broker or survivor. Wild soul: elemental or mutant strain.
9. Core power. Each archetype lists three core powers. Pick one now and fill in the first action dot of that power. You start with its first level ability which is marked by the  sign.
10. Last action. Fill in 1 more dot in any action. By the end of this step, you should have a total of 7 actions dots (two from your legacy paths, four from your primary paths, and one final choice).
11. Choose a rebellion. Your player can rebel by pursuing and supporting: peace; protest; sustainability; freedom of expression; common humanity; anarchy; justice; equity; freedom of information; or compassion
12. Choose your xp triggers from the options listed with your archetype or roll 1d6. You will choose 2 methods your character prefers, and 1 interest. When they use this method or pursue this interest, you’ll get xp at the end of the session. All of these are listed at the end of the character creation.
13. Give your character a name and/or alias. You’re all done!