RURAL PUNK

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  • Home
  • Rules of the Game
    • The World >
      • Overview
      • Cyber World
      • The Wild
      • Mortal Tensions
      • Playing in the World
    • The Basics >
      • What You Need to Play
      • Character Sheet
      • Game Structure
      • Definitions
    • Making Characters >
      • Character Basics
      • Actions
      • Rebellion
      • Strain Status
      • Pregen Characters
      • Life Path Creation >
        • Lifepaths: Wilderness
        • Lifepaths: Rural
        • Lifepaths: Suburbs
        • Lifepaths Metropolis
      • Archetype XP Triggers
    • Making the Town >
      • Town Sheet
      • Team Ideals & Corruption
      • Town Creation
    • Actions, Abilities, & Teamwork >
      • Actions & Attributes
      • Action Rolls
      • Progress Clocks
      • Special Abilities
      • Power Rolls
      • Teamwork
    • Outcomes >
      • Consequences
      • Stress & Sacrifice
      • Conditions
    • Contacts & Factions >
      • Contact Components
      • Contact Rolls
      • Faction Components
      • Faction Goals
    • Venture Phase >
      • Finding a Venture
      • Planning a Venture
      • Engagement Roll
      • Resolving a Venture
    • Town Phase >
      • Discord
      • Community
      • Downtime
    • Advancement >
      • Characters
      • Town
      • Campaign End
    • GM Guide >
      • How to GM
      • GM Agenda
      • GM Principles
      • Creating Contacts
    • Appendix >
      • Town Map
      • Town Factions
      • Equipment Descriptions
  • Playbooks
  • Updates
  • Support the Game
  • Contact
  • casskDESIGNS

Advancement

Introduction

24/10/2019

 
​During the game players can improve their characters and their town.

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