When the team of PCs works together, the characters have access to three special teamwork maneuvers. The three maneuvers are:
When you assist another player who’s rolling, describe what your character does to help. Take 1 stress and give them +1d to their roll. You will also suffer any consequences that occur because of the roll. Only one character may assist a given roll.
A character may assist a group action, but only if they aren’t taking part in it directly. You decide which character in the group action gets the bonus die.
You can only assist another player with a special ability roll if you are the same soul type as them.
Lead a Group
When you lead a group, you coordinate multiple members of the team to tackle a problem together. Describe how your character leads the team in a coordinated effort. Do you bark orders, give subtle hand signals, or provide charismatic inspiration?
Each PC who’s involved makes an action roll (using the same action) and the team counts the single best result as the overall effort for everyone who rolled. However, the character leading the group action takes 1 stress for each PC that rolled 1-3 as their best result.
This is how you do the “we all run away” scene. Everyone who wants to run rolls their Maneuver action, and the best result counts for the whole team. The leader suffers stress for everyone who does poorly. It’s tough covering for the stragglers.
The group action result covers everyone who rolled. If you don’t roll, your character doesn’t get the effects of the action.
Your character doesn’t have to be especially skilled at the action at hand in order to lead a group action. This maneuver is about leadership, not necessarily about ability.
You step in to face the consequence that one of your teammates would otherwise face. You suffer it instead of them. You may roll to resist or overcome limits as normal. Describe how you intervene.
This is how you do the “I’ll dive in front of the bullet” You cover for a teammate, suffering any consequences that still linger after you’ve rolled to resist. It hurts, cost stress, and may leave you in a bad spot. But hey, you’re a hero.
Do We Have to Use Teamwork?
Teamwork maneuvers are options, not requirements. Each character can still perform solo actions as normal during a venture.