The players can use bonds to make a contact roll, while the GM will use grudges.
When you make a contact roll, the dice pool is made up of d6 equal to the bond/grudge rating.
1-3, the intended effect does not happen and tracker reduces by 1
4/5, the intended effect happens but the tracker reduces by 1
6, the intended effect happens and the tracker is unchanged
crit, the intended effect happens and the tracker increases by 1
PCs can choose to resist the penalty of a contact roll that is less than 6. After the GM explains how the operation put the Contact in a bad spot, the PCs can describe how they cover for them or make it up to them. Whoever wants to resist the loss of a bond would roll the most appropriate attribute and take 6 stress minus the highest result.
The GM cannot resist losing a grudge during a contact roll.
You can use bonds in 3 ways:
The GM will use Contact and faction grudges to complicate the lives of the PCs. These rolls play out the same as any contact roll. Often, rolling a grudge means the grudge tracker will decrease—the person feels less resentful after a little revenge.
The GM can use grudges in three ways.