There are sixteen normal actions characters use to overcome obstacles in the game. These are grouped under four different attributes.
This attribute focuses on mental tasks like quick thinking, memory, and logic:
This attribute focuses on physical prowess like strength, speed, and dexterity:
This attribute focuses on social strengths like inspiring, intimidating, and deceiving:
This attribute focuses on professional expertise like bureaucracy, medicine, and advanced technology:
Each action has a rating (from zero to 4) that tells you how many dice to roll when you perform that action. This is shown on your character sheet by the number of dots filled in next to an action. You choose which action to perform to overcome an obstacle by describing what your character does. Actions that are poorly suited to the situation may be less effective and may put the character in more danger, but they can still be attempted. Usually, when you perform an action, you’ll make an action roll to see how it turns out.
Attributes are based on the summary of your actions. Your attribute rating also ranges from zero to 4, but it is calculated by looking at the actions beneath it. Every action with at least 1 dot increases your attribute by 1. This is marked clearly on the character sheet by the column line. This means you increase your attribute rating by becoming well-rounded in its related actions.
Whenever you roll an action or attribute, your rating determines your dice pool. You will roll a number of 6-sided dice equal to your rating. For example, if I have three action dots in Brawl, when I throw a punch I would roll three 6-sided dice. If a character have a zero rating, roll two 6-sided dice and keep the lowest result.